


#Battletech game free#
from the exact same type of Mech, you get yourself a free giant robot suit. But - and this is my favourite feature in BattleTech - if you collect three identical pieces of Mech salvage, i.e. Mech salvage is exactly that - it's part of a Mech, not an entire Mech. Most of this will be weapons you've already got three-dozen identical versions thereof, some of it will be more rarefied weapons that you can't guarantee you'll find in a shop, and some of it will be Mech salvage. (You get to decide before the mission whether you want more or less salvage in favour of hard cash, but I'll come back to that piece of genius design in a moment). Here's the deal in BattleTech: after each mission, you get to select a few pieces of specific salvage to take home with you. Not that I'm in any hurry for that, because I am hooked on the aforementioned meta-game of trying to collect every mech in mech-town.
#Battletech game update#
If I were to play a new campaign now, I'd want crunchier difficulty though (and it sounds like the first major BattleTech update will offer this.) If presented with a situation, I now see exactly what the solutions will be, even if a combination of RNG luck and tactical judgement doesn't necessarily mean I'll pull it off every time. I don't mean to say I'm shit-hot at BattleTech particularly: this is just the natural course of sticking with it for as long as I have (50 hours and counting), and I think familiarity and understanding inevitably overwhelm difficulty past a certain point. The days when I spent my first, dozen+ hours in BattleTech carving grimly and often fruitlessly away at the enemy's armour in the hope one of them might suddenly fall over are like a maudlin dream. The days when my goal in a mission was to emerge with most of my mechs' limbs still intact feel like a childhood memory by now. In fact, let me use popular parlance to do this: didn't know the boardgame it's based upon), there are distinct psychological stages of playing BattleTech. I play BattleTech to have my pick of 65-ton trophies. I don't play BattleTech matches merely to win any more. The overarching goal of BattleTech, the true purpose of its turn-based fights and base management alike, is that you gotta catch 'em all.īy which I mean, you gotta kneecap 'em all.īy which I mean, you gotta learn to take down enemy mechs with maximum but non-totally-destructive efficiency if you want to take their carcasses home with you and build your own army of steel. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death.
